

Obj.CFrame = LastBottomObj.CFrame * CFrame.new(0,Y-2,-Z) Obj.CFrame = MainObj.CFrame * CFrame.new(0,0,-Z) Obj.CFrame = MainObj.CFrame * CFrame.new(0,Y-3,Z)

If EnableMoves and not GlobalDebounce and not E then Local PlayerHumanoid = PlayerCharacter:FindFirstChildOfClass("Humanoid") If Player:IsA("Humanoid") and Player.Parent:FindFirstChild("HumanoidRootPart") and not Player.Parent:FindFirstChild("HumanoidRootPart").Anchored then Local RightPunchTrack = BodyParts.Humanoid:LoadAnimation(RightPunch)įor Indx,Player in pairs(workspace:GetDescendants()) do Motor2.C0 = CFrame.new(Motor2.C0.Position) * CFrame.Angles(0,0,math.rad(Circumference)) Motor.C0 = CFrame.new(Motor.C0.Position) * CFrame.Angles(0,math.rad(Circumference),0)įakeObj2.CFrame = Local RightPunch = Instance.new("Animation") If EnableMoves and not GlobalDebounce and not Q then Remotes.SamuraiDamage2:FireServer(BodyParts.Humanoid,-(.Health)) Remotes.SamuraiDamage2:FireServer(BodyParts.Humanoid,-10000) If not GlobalDebounce and not M and not DDB then Local ZZ = function(T) return math.acos(s(T * math.pi)) / math.pi end Local Stop4 = function() BreakQ = true wait() BreakQ = false end Local Stop3 = function() BreakR = true wait() BreakR = false end Local Stop2 = function() BreakF = true wait() BreakF = false end

Local Stop = function() Break = true wait() Break = false end HumanoidRootPart = Character.HumanoidRootPart Ĭoroutine.resume(coroutine.create(function() Local ContextAction = game:GetService("ContextActionService") Local UserInput = game:GetService("UserInputService") Local Tween = game:GetService("TweenService") Local Run = game:GetService("RunService")
